Ages 8–14 · Weekly sessions · 1–2 hours
Game Design Pathway
Build Games. Build Confidence.
Students start with drag-and-drop block coding and level up all the way to JavaScript and professional game engines, designing and publishing their own video games along the way. Every level unlocks new skills, bigger projects, and a real sense of accomplishment.
Ages 8–14 · Weekly for 12–16 weeks · 1-hour sessions
STEM Clubs
Explore, Tinker, Team Up.
From invention kits and circuit crafts to LEGO robotics and Minecraft, clubs let kids try something new each season, build skills, and collaborate with friends who love the same things.
Ages 8–14 · Weekly sessions · 1–2 hours
AI Explorers
Future-Ready Skills in AI.
Kids don’t just use AI, they learn how it works and how to use it responsibly. Students explore AI for art, writing, coding, gaming, and robotics, then put it all together in a capstone project that solves a real-world problem.
Ages 5–14 · Weekly sessions · 1–2 hours
Robotics Lab
Design It. Build It. Program It.
Students engineer robots that move, sense, and react to the world around them, then program them to solve real challenges using kits like LEGO SPIKE, VEX GO, and Ozobot.
Ages 5–7 · Weekly sessions · 1 hour
Early STEM (Little Builders)
Big Ideas for Little Minds.
Our youngest learners discover coding and engineering through colorful, tactile activities and visual block coding in ScratchJr and codeSpark. No reading required, just curiosity!